muddesigner/MudEngine/FileSystem/SaveDataPaths.cs
Scionwest_cp a52ccf8da9 MudEngine:
- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32).
 - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save()
 - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save();
 - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time.

MudGame:
 - began work on command execution from within the server while it's running.
2010-08-14 00:20:43 -07:00

42 lines
991 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MudEngine.FileSystem
{
public struct SaveDataPaths
{
public String Players
{
get
{
return _Players;
}
set
{
_Players = value;
}
}
public String Environment
{
get
{
return _Environment;
}
set
{
_Environment = value;
}
}
private String _Players;
private String _Environment;
public SaveDataPaths(String environment, String players)
{
_Players = players;
_Environment = environment;
}
}
}