- Project Information can now be edited after a currency has been created via the Project->Game Management->Project Information menu item or right clicking on Game.xml within the Project Explorer.
180 lines
6.5 KiB
C#
180 lines
6.5 KiB
C#
//.NET
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.IO;
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using System.Text;
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using System.Windows.Forms;
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//Mud Designer
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using MudDesigner.MudEngine.FileSystem;
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using MudDesigner.MudEngine.GameManagement;
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using MudDesigner.MudEngine.GameObjects;
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using MudDesigner.MudEngine.GameObjects.Environment;
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using MudDesigner.MudEngine.GameObjects.Items;
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namespace MudDesigner
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{
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public partial class Designer : Form
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{
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ProjectInformation _Project;
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BaseObject _GameObject;
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public Designer()
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{
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InitializeComponent();
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//instance a baseObject so that we can store inherited classes
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//for use during our runtime
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_GameObject = new BaseObject();
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_Project = new ProjectInformation();
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//Get out saved project file
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string projectPath = Path.Combine(Application.StartupPath, "Project");
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string projectFilename = Path.Combine(projectPath, "Game.xml");
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//Check if the project directory exists
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ValidatePath(projectPath);
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//Check if the project file exists. If so load it
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if (File.Exists(projectFilename))
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_Project = (ProjectInformation)FileManager.Load(projectFilename, _Project);
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else
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_Project = new ProjectInformation();
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//Setup our Designer Titlebar text
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StringBuilder title = new StringBuilder();
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title.Append("Mud Designer: ");
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title.Append(_Project.GameTitle);
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title.Append(" ");
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title.Append(_Project.Version);
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this.Text = title.ToString();
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//Assign our Project Information to the propertygrid
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propertyObject.SelectedObject = _Project;
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}
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private void btnSaveObject_Click(object sender, EventArgs e)
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{
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//Get the object Type
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Type t = propertyObject.SelectedObject.GetType();
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//We can use to get a copy of the currently selected object
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//if it is a BaseObject (Aquire it's BaseObject.Filename)
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BaseObject obj = new BaseObject();
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//Filepaths
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string projectPath = Path.Combine(Application.StartupPath, "Project");
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string objectPath = "";
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string filename = "";
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//Start checking to see what object we are saving
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if (t == typeof(ProjectInformation))
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{
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filename = Path.Combine(projectPath, "Game.xml");
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FileManager.Save(filename, _Project);
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}
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else if (t == typeof(Currency))
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{
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obj = (BaseObject)propertyObject.SelectedObject;
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objectPath = Path.Combine(projectPath, "Currencies");
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ValidatePath(objectPath);
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filename = Path.Combine(objectPath, obj.Filename);
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FileManager.Save(filename, obj);
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}
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btnRefreshObjects_Click(null, null);
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}
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private void ValidatePath(string path)
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{
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if (!Directory.Exists(path))
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Directory.CreateDirectory(path);
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string projectPath = Path.Combine(Application.StartupPath, "Project");
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btnRefreshObjects_Click(null, null);
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}
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private void PopulateTree(string dir, TreeNode node)
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{
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// get the information of the directory
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DirectoryInfo directory = new DirectoryInfo(dir);
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// loop through each subdirectory
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foreach (DirectoryInfo d in directory.GetDirectories())
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{
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// create a new node
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TreeNode t = new TreeNode(d.Name);
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// populate the new node recursively
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PopulateTree(d.FullName, t);
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node.Nodes.Add(t); // add the node to the "master" node
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}
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// lastly, loop through each file in the directory, and add these as nodes
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foreach (FileInfo f in directory.GetFiles())
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{
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// create a new node
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TreeNode t = new TreeNode(f.Name);
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// add it to the "master"
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node.Nodes.Add(t);
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}
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treeExplorer.SelectedNode = node;
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}
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private void btnRefreshObjects_Click(object sender, EventArgs e)
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{
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treeExplorer.Nodes.Clear();
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TreeNode node = new TreeNode("Game Objects");
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treeExplorer.Nodes.Add(node);
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string projectPath = Path.Combine(Application.StartupPath, "Project");
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PopulateTree(projectPath, node);
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}
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private void LoadObject(TreeNode selectedNode)
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{
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string projectPath = Path.Combine(Application.StartupPath, "Project");
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string objectPath = "";
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string objectFilename = "";
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if (selectedNode.Text == "Game Objects")
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{
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MessageBox.Show("You cannot edit the Game Object node in the Project Explorer.");
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return;
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}
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switch(selectedNode.Parent.Text)
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{
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case "Game Objects":
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if (selectedNode.Text == "Game.xml")
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{
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objectFilename = Path.Combine(projectPath, selectedNode.Text);
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propertyObject.SelectedObject = (ProjectInformation)FileManager.Load(objectFilename, new ProjectInformation());
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}
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break;
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case "Currencies":
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objectPath = Path.Combine(projectPath, selectedNode.Parent.Text);
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objectFilename = Path.Combine(objectPath, selectedNode.Text);
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propertyObject.SelectedObject = (Currency)FileManager.Load(objectFilename, new Currency());
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break;
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}
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}
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private void currencyEditorToolStripMenuItem_Click(object sender, EventArgs e)
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{
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Currency obj = new Currency();
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propertyObject.SelectedObject = obj;
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}
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private void mnuEditObject_Click(object sender, EventArgs e)
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{
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LoadObject(treeExplorer.SelectedNode);
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}
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private void mnuProjectInformation_Click(object sender, EventArgs e)
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{
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propertyObject.SelectedObject = _Project;
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}
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}
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}
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