muddesigner/MudDesigner.sln
Scionwest_cp afd74530cd Engine:
- Corrected SaveDataTypes.Currency being named incorrectly. Changed to Currencies
 - ProjectInformation now inherits from the new IFileIO interface.
 - ProjectInformation.Load can be used instead of the FileManager now (note: Saving of ProjectInformation must still be done using FileManager)
 - Organizing of BaseObject done
 - BaseObject now supports BaseObject.Load. Use this instead of FileManager.Load
 - Fixed UIRealmControl error, attempting to deserialize into a null Zone Field
 - Program.cs is now encapsulated into a try/catch
 - IFileIO interface added for providing a blueprint on file I/O operations

Designer:
 - Additional ObjectTypes added to the ObjectTypes enum
 - Additional commenting provided throughout the source.
 - Re-organized the source code.
 - Simplified the Constructor code. Roughly 50% less code now.
 - Re-wrote the Object Load code to make it easier to read and maintain.
 - Renamed several menu items to conform to the projects naming conventions
2010-01-17 18:58:26 -08:00

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Microsoft Visual Studio Solution File, Format Version 10.00
# Visual C# Express 2008
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Mud Designer", "Mud Designer\Mud Designer.csproj", "{F0C50EA1-80F7-4CE6-93A3-A4E9F34F0434}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{F0C50EA1-80F7-4CE6-93A3-A4E9F34F0434}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F0C50EA1-80F7-4CE6-93A3-A4E9F34F0434}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F0C50EA1-80F7-4CE6-93A3-A4E9F34F0434}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F0C50EA1-80F7-4CE6-93A3-A4E9F34F0434}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal