- Added Look and Walk Commands, however they are not fully implemented. - Corrected Networking classes having a public de-constructor. These must be private or the compiler fails. - Corrected Networking classes using an incorrect 'using' statement. You cannot reference classes in the statement, must only reference the namespace itself (i.e. using MUDEngine.Networking). - Removed using statement for Networking in the Networking classes as all classes created within that namespace automatically are within the same scope.
50 lines
1.6 KiB
C#
50 lines
1.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects;
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using MudEngine.FileSystem;
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namespace MudEngine.Commands
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{
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public class CommandWalk : IGameCommand
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{
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public string Name { get; set; }
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public bool Override { get; set; }
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public CommandResults Execute(string command, BaseCharacter player, Game project, Room room)
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{
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string[] words = command.Split(' ');
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List<string> directions = new List<string>();
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if (words.Length == 1)
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return new CommandResults("No direction supplied");
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else
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{
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foreach (Door door in room.Doorways)
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{
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AvailableTravelDirections direction = TravelDirections.GetTravelDirectionValue(words[1]);
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if (door.TravelDirection == direction)
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{
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room = (Room)room.Load(door.ConnectedRoom);
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CommandResults cmd = CommandEngine.ExecuteCommand("Look", player, project, room);
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string lookValue = "";
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if (cmd.Result.Length != 0)
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lookValue = cmd.Result[0].ToString();
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return new CommandResults(new object[] { lookValue, room });
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}
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}
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}
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return new CommandResults("Unable to travel in that direction.");
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}
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}
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}
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