muddesigner/MudEngine/FileSystem/FileManager.cs
Scionwest_cp e822537128 MudEngine:
- BaseObject save code re-wrote
 - Added Inventory property to BaseCharacter 
 - BaseCharacter Save() now called when players are being disconnected.
 - Adjusted how objects Filenames are generated.
2010-07-30 15:50:53 -07:00

103 lines
3.4 KiB
C#

//Microsoft .NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Reflection;
namespace MudEngine.FileSystem
{
/// <summary>
/// Handles saving and loading of engine objects
/// </summary>
public static class FileManager
{
public enum OutputFormats
{
XML = 0,
}
/// <summary>
/// The filetype that the MUDs files will be saved as
/// </summary>
public static OutputFormats FileType
{
get;
set;
}
/// <summary>
/// Saves the object using the specified output format
/// </summary>
/// <param name="Filename"></param>
/// <param name="o"></param>
public static void Save(string Filename, object o)
{
Type t = o.GetType();
foreach (PropertyInfo info in t.GetProperties())
{
}
/*
if (FileType == OutputFormats.XML)
{
XmlSerialization.Save(Filename, o);
}
*/
}
/// <summary>
/// Loads the object using the specified FileType format
/// </summary>
/// <param name="Filename"></param>
/// <param name="o"></param>
/// <returns></returns>
public static object Load(string Filename, object o)
{
if (FileType == OutputFormats.XML)
{
return XmlSerialization.Load(Filename, o);
}
else return null;
}
/// <summary>
/// Returns the complete path to the specified data's save folder.
/// </summary>
/// <param name="DataType"></param>
/// <returns></returns>
public static string GetDataPath(SaveDataTypes DataType)
{
string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
string assemblyName = System.IO.Path.GetFileName(assemblyPath);
string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
if (DataType == SaveDataTypes.Root)
return installBase;
else
return System.IO.Path.Combine(installBase, DataType.ToString());
}
public static string GetDataPath(string Realm, string Zone)
{
string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
string assemblyName = System.IO.Path.GetFileName(assemblyPath);
string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
string realmsPath = System.IO.Path.Combine(installBase, "Realms");
string requestRealm = Path.Combine(installBase, Realm);
string requestedRealmZones = Path.Combine(installBase, "Zones");
string requestedZone = Path.Combine(installBase, Zone);
return requestedZone;
}
public static string GetDataPath(string Realm, string Zone, string Room)
{
return System.IO.Path.Combine(GetDataPath(Realm, Zone), Room);
}
//TODO Write CopyDirectory method.
}
}