- BaseObject save code re-wrote - Added Inventory property to BaseCharacter - BaseCharacter Save() now called when players are being disconnected. - Adjusted how objects Filenames are generated.
103 lines
3.4 KiB
C#
103 lines
3.4 KiB
C#
//Microsoft .NET Framework
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Reflection;
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namespace MudEngine.FileSystem
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{
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/// <summary>
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/// Handles saving and loading of engine objects
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/// </summary>
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public static class FileManager
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{
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public enum OutputFormats
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{
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XML = 0,
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}
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/// <summary>
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/// The filetype that the MUDs files will be saved as
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/// </summary>
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public static OutputFormats FileType
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{
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get;
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set;
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}
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/// <summary>
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/// Saves the object using the specified output format
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/// </summary>
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/// <param name="Filename"></param>
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/// <param name="o"></param>
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public static void Save(string Filename, object o)
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{
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Type t = o.GetType();
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foreach (PropertyInfo info in t.GetProperties())
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{
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}
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/*
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if (FileType == OutputFormats.XML)
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{
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XmlSerialization.Save(Filename, o);
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}
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*/
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}
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/// <summary>
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/// Loads the object using the specified FileType format
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/// </summary>
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/// <param name="Filename"></param>
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/// <param name="o"></param>
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/// <returns></returns>
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public static object Load(string Filename, object o)
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{
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if (FileType == OutputFormats.XML)
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{
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return XmlSerialization.Load(Filename, o);
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}
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else return null;
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}
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/// <summary>
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/// Returns the complete path to the specified data's save folder.
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/// </summary>
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/// <param name="DataType"></param>
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/// <returns></returns>
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public static string GetDataPath(SaveDataTypes DataType)
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{
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string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
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string assemblyName = System.IO.Path.GetFileName(assemblyPath);
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string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
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if (DataType == SaveDataTypes.Root)
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return installBase;
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else
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return System.IO.Path.Combine(installBase, DataType.ToString());
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}
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public static string GetDataPath(string Realm, string Zone)
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{
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string assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
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string assemblyName = System.IO.Path.GetFileName(assemblyPath);
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string installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
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string realmsPath = System.IO.Path.Combine(installBase, "Realms");
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string requestRealm = Path.Combine(installBase, Realm);
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string requestedRealmZones = Path.Combine(installBase, "Zones");
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string requestedZone = Path.Combine(installBase, Zone);
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return requestedZone;
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}
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public static string GetDataPath(string Realm, string Zone, string Room)
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{
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return System.IO.Path.Combine(GetDataPath(Realm, Zone), Room);
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}
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//TODO Write CopyDirectory method.
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}
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}
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