muddesigner/MudEngine/Commands/CommandRestart.cs
Scionwest_cp e822537128 MudEngine:
- BaseObject save code re-wrote
 - Added Inventory property to BaseCharacter 
 - BaseCharacter Save() now called when players are being disconnected.
 - Adjusted how objects Filenames are generated.
2010-07-30 15:50:53 -07:00

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1.1 KiB
C#

//Microsoft.NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
//MUD Engine
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects;
using MudEngine.FileSystem;
namespace MudEngine.Commands
{
class CommandRestart : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public CommandResults Execute(string command, BaseCharacter player)
{
if (player.Role == SecurityRoles.Admin)
{
for (int i = 0; i < player.ActiveGame.PlayerCollection.Length; i++)
player.ActiveGame.PlayerCollection[i].Save();
player.ActiveGame.Server.EndServer();
player.ActiveGame.Server.Initialize(555, ref player.ActiveGame.PlayerCollection);
return new CommandResults("Server Restarted.");
}
return new CommandResults("Access Denied.");
}
}
}