muddesigner/MUDGame/Environments/Zeroth.cs
Scionwest_cp e145d57682 MudEngine:
- Rooms can now be linked automatically via the new Zone.LinkRooms method. Room linking can no longer be done manually as the Doorways property is now read-only.
 - Door.Description has been removed. Doorway description will need to be included in Room.Description or Room.DetailedDescription properties.
 - Added DetailedDescription to make creating multi-line descriptions easier. Not supported by the Look command yet.
 - Game.IsRunning is now read-only. The Game will manage this property on its own.
 - BaseCharacter.ExecuteCommand now will always return a string. Simplifying the game loop for users as they no longer need to check what Type was returned by the command.
 - Doors now contain a DepartureRoom and a ArrivalRoom property allowing for easy access to Rooms that are linked together.
 - Fixed a bug where Game, Realms and Zones always assigned IsInitial to Realms, Zones and Rooms when added to the collections. Collection would contain multiple IsInitial objects.
 - Removed Room.InstalledDoorways property as that was used only by the old Designer
 - Removed Room.Load() as that implementation of it is obsolete.

MudGame:
 - Revised Zeroth to build it's Zone and Rooms using the new Zone.LinkRooms function.
 - Greatly revised Program.cs and the Game loop to take advantage of many of the automations provided by the Engine now.
2010-07-25 20:50:39 -07:00

64 lines
1.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudEngine.GameManagement;
using MudEngine.GameObjects;
using MudEngine.GameObjects.Environment;
namespace MUDGame.Environments
{
internal class Zeroth
{
Game game;
Realm realm;
internal Zeroth(Game game)
{
this.game = game;
realm = new Realm();
}
internal void BuildZeroth()
{
realm.Name = "Zeroth";
realm.Description = "The land of " + realm.Name + " is fully of large forests and dangerous creatures.";
realm.IsInitialRealm = true;
//Build Rooms.
BuildHome();
}
private void BuildHome()
{
//Build Zones
Zone zone = new Zone();
zone.Name = "Home";
zone.Description = "Your home is small and does not contain many items, but it's still your home and someplace you can relax after your battles.";
zone.IsSafe = true;
zone.StatDrain = false;
zone.IsInitialZone = true;
Room bedroom = new Room();
bedroom.Name = "Bedroom";
bedroom.Description = "This is your bedroom, it's small but comfortable. You have a bed, a book shelf and a rug on the floor.";
bedroom.Zone = zone.Name;
bedroom.Realm = realm.Name;
bedroom.IsInitialRoom = true;
Room closet = new Room();
closet.Name = "Closet";
closet.Description = "Your closet contains clothing and some shoes.";
closet.Zone = zone.Name;
closet.Realm = realm.Name;
zone.LinkRooms(AvailableTravelDirections.West, closet, bedroom);
zone.Realm = realm.Name;
realm.AddZone(zone);
game.AddRealm(realm);
}
}
}