muddesigner/MudEngine/Core/ICommunicate.cs
Scionwest_cp 3bd493c1cd Mud Designer:
Removed old forms and prepared for new designer layouts

MudEngine:
Server - Now starts and runs, however sending information to the client crashes telnet clients for some reason.
BaseCharacter - Removed OnConnect() source code and changed method into an abstract method.  This is now implemented via MudGame.MudCharacter
BaseCommand - BaseCommand.Name now implemented.  Constructor defaults to the Type name.  Note all command names must begin with 'Command'
BaseGame - Now has a Server propety
BaseServer - Added IsRunning property
ICharacter - Added Send() method
ICommunicate - Added Shutdown() method for use with servers.
CommandSystem - Bug fix.  Was checking to see if the command was an Interface rather than checking if it inherits from one.
CommandSystem - Bug fix.  No longer attempts to add abstract commands to collection
ScriptSystem - Bug fix.  Corrected the name of the Mud Compiler during compiler loading.

MudGame:
Added initial MudCharacter class.  Will be the standard class that all characters will inherit from.
Added CommandLogin for processing user server logins.
MudGame - Now calls Server.Initialize during Game.Initialize()
MudGame - Uses Server.IsRunning property checks rather than Server.EnableServer
MudGame - Added initial code for player connections.
2011-10-02 20:40:51 -07:00

21 lines
504 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace MudEngine.Core
{
public interface ICommunicate : IGameComponent
{
int Port { get; set; }
ICommand LoginCommand { get; set; }
void Shutdown();
void OnConnect(object client);
void OnDisconnect(object client);
void RecieveData(string data);
void SendData(string data);
}
}