Removed old forms and prepared for new designer layouts MudEngine: Server - Now starts and runs, however sending information to the client crashes telnet clients for some reason. BaseCharacter - Removed OnConnect() source code and changed method into an abstract method. This is now implemented via MudGame.MudCharacter BaseCommand - BaseCommand.Name now implemented. Constructor defaults to the Type name. Note all command names must begin with 'Command' BaseGame - Now has a Server propety BaseServer - Added IsRunning property ICharacter - Added Send() method ICommunicate - Added Shutdown() method for use with servers. CommandSystem - Bug fix. Was checking to see if the command was an Interface rather than checking if it inherits from one. CommandSystem - Bug fix. No longer attempts to add abstract commands to collection ScriptSystem - Bug fix. Corrected the name of the Mud Compiler during compiler loading. MudGame: Added initial MudCharacter class. Will be the standard class that all characters will inherit from. Added CommandLogin for processing user server logins. MudGame - Now calls Server.Initialize during Game.Initialize() MudGame - Uses Server.IsRunning property checks rather than Server.EnableServer MudGame - Added initial code for player connections.
25 lines
666 B
C#
25 lines
666 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Text;
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using MudEngine.World;
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namespace MudEngine.Core
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{
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public interface ICharacter : IGameComponent
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{
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CharacterRoles Role { get; set; }
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string Password { get; set; }
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bool IsStatic { get; set; }
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bool IsAI { get; }
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IEnvironment CurrentLocation { get; }
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void OnTravel(AvailableTravelDirections travelDirection);
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void OnTalk(string message, ICharacter instigator);
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void OnConnect(TcpClient client);
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void Send(string message);
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}
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}
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