Removed old forms and prepared for new designer layouts MudEngine: Server - Now starts and runs, however sending information to the client crashes telnet clients for some reason. BaseCharacter - Removed OnConnect() source code and changed method into an abstract method. This is now implemented via MudGame.MudCharacter BaseCommand - BaseCommand.Name now implemented. Constructor defaults to the Type name. Note all command names must begin with 'Command' BaseGame - Now has a Server propety BaseServer - Added IsRunning property ICharacter - Added Send() method ICommunicate - Added Shutdown() method for use with servers. CommandSystem - Bug fix. Was checking to see if the command was an Interface rather than checking if it inherits from one. CommandSystem - Bug fix. No longer attempts to add abstract commands to collection ScriptSystem - Bug fix. Corrected the name of the Mud Compiler during compiler loading. MudGame: Added initial MudCharacter class. Will be the standard class that all characters will inherit from. Added CommandLogin for processing user server logins. MudGame - Now calls Server.Initialize during Game.Initialize() MudGame - Uses Server.IsRunning property checks rather than Server.EnableServer MudGame - Added initial code for player connections.
44 lines
1.2 KiB
C#
44 lines
1.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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namespace MudEngine.Core
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{
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public abstract class BaseCommand : ICommand
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{
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/// <summary>
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/// Gets or Sets a collection of help topics related to this command.
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/// </summary>
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[Browsable(false)]
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public List<string> Help { get; set; }
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public BaseCommand()
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{
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Help = new List<string>();
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this.Name = this.GetType().Name.Substring("Command".Length);
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}
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/// <summary>
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/// Executes the command for the character supplied.
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/// </summary>
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/// <param name="command"></param>
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/// <param name="character"></param>
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public abstract void Execute(string command, ICharacter character);
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public string Name {get;set;}
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public string Description
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{
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get
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{
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throw new NotImplementedException();
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}
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set
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{
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throw new NotImplementedException();
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}
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}
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}
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}
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