muddesigner/MudEngine/Core/BaseCommand.cs
Scionwest_cp 3bd493c1cd Mud Designer:
Removed old forms and prepared for new designer layouts

MudEngine:
Server - Now starts and runs, however sending information to the client crashes telnet clients for some reason.
BaseCharacter - Removed OnConnect() source code and changed method into an abstract method.  This is now implemented via MudGame.MudCharacter
BaseCommand - BaseCommand.Name now implemented.  Constructor defaults to the Type name.  Note all command names must begin with 'Command'
BaseGame - Now has a Server propety
BaseServer - Added IsRunning property
ICharacter - Added Send() method
ICommunicate - Added Shutdown() method for use with servers.
CommandSystem - Bug fix.  Was checking to see if the command was an Interface rather than checking if it inherits from one.
CommandSystem - Bug fix.  No longer attempts to add abstract commands to collection
ScriptSystem - Bug fix.  Corrected the name of the Mud Compiler during compiler loading.

MudGame:
Added initial MudCharacter class.  Will be the standard class that all characters will inherit from.
Added CommandLogin for processing user server logins.
MudGame - Now calls Server.Initialize during Game.Initialize()
MudGame - Uses Server.IsRunning property checks rather than Server.EnableServer
MudGame - Added initial code for player connections.
2011-10-02 20:40:51 -07:00

44 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
namespace MudEngine.Core
{
public abstract class BaseCommand : ICommand
{
/// <summary>
/// Gets or Sets a collection of help topics related to this command.
/// </summary>
[Browsable(false)]
public List<string> Help { get; set; }
public BaseCommand()
{
Help = new List<string>();
this.Name = this.GetType().Name.Substring("Command".Length);
}
/// <summary>
/// Executes the command for the character supplied.
/// </summary>
/// <param name="command"></param>
/// <param name="character"></param>
public abstract void Execute(string command, ICharacter character);
public string Name {get;set;}
public string Description
{
get
{
throw new NotImplementedException();
}
set
{
throw new NotImplementedException();
}
}
}
}