Removed old forms and prepared for new designer layouts MudEngine: Server - Now starts and runs, however sending information to the client crashes telnet clients for some reason. BaseCharacter - Removed OnConnect() source code and changed method into an abstract method. This is now implemented via MudGame.MudCharacter BaseCommand - BaseCommand.Name now implemented. Constructor defaults to the Type name. Note all command names must begin with 'Command' BaseGame - Now has a Server propety BaseServer - Added IsRunning property ICharacter - Added Send() method ICommunicate - Added Shutdown() method for use with servers. CommandSystem - Bug fix. Was checking to see if the command was an Interface rather than checking if it inherits from one. CommandSystem - Bug fix. No longer attempts to add abstract commands to collection ScriptSystem - Bug fix. Corrected the name of the Mud Compiler during compiler loading. MudGame: Added initial MudCharacter class. Will be the standard class that all characters will inherit from. Added CommandLogin for processing user server logins. MudGame - Now calls Server.Initialize during Game.Initialize() MudGame - Uses Server.IsRunning property checks rather than Server.EnableServer MudGame - Added initial code for player connections.
36 lines
1.5 KiB
C#
36 lines
1.5 KiB
C#
using System.Reflection;
|
|
using System.Runtime.CompilerServices;
|
|
using System.Runtime.InteropServices;
|
|
|
|
// General Information about an assembly is controlled through the following
|
|
// set of attributes. Change these attribute values to modify the information
|
|
// associated with an assembly.
|
|
[assembly: AssemblyTitle("MUD Script Compiler")]
|
|
[assembly: AssemblyDescription("Compiles the Mud Designer Game Engine scripts, checking for errros.")]
|
|
[assembly: AssemblyConfiguration("")]
|
|
[assembly: AssemblyCompany("Mud Designer")]
|
|
[assembly: AssemblyProduct("Mud Designer Game Engine")]
|
|
[assembly: AssemblyCopyright("Copyright © 2011")]
|
|
[assembly: AssemblyTrademark("")]
|
|
[assembly: AssemblyCulture("")]
|
|
|
|
// Setting ComVisible to false makes the types in this assembly not visible
|
|
// to COM components. If you need to access a type in this assembly from
|
|
// COM, set the ComVisible attribute to true on that type.
|
|
[assembly: ComVisible(false)]
|
|
|
|
// The following GUID is for the ID of the typelib if this project is exposed to COM
|
|
[assembly: Guid("9a4e1a5f-a025-47bf-adb0-136f7451b03c")]
|
|
|
|
// Version information for an assembly consists of the following four values:
|
|
//
|
|
// Major Version
|
|
// Minor Version
|
|
// Build Number
|
|
// Revision
|
|
//
|
|
// You can specify all the values or you can default the Build and Revision Numbers
|
|
// by using the '*' as shown below:
|
|
// [assembly: AssemblyVersion("1.0.*")]
|
|
[assembly: AssemblyVersion("0.2.0.0")]
|
|
[assembly: AssemblyFileVersion("0.2.0.0")]
|