- Designer now has a status bar to show when various things are completed successfully. - The Offline Runtime can now be launched via the Designers Project menu. - Designer now features a 'Set As Initial Location' item within the Right-Click menu. Right Click on a Zone and assign it as your projects initial starting location. Engine: - BaseCharacter class fleshed out a little bit. Now includes an OnTravel method for player travel code. - PlayerBasic class now inherits from BaseCharacter. - ProjectInformation now supports setting the games initial zone location. - ProjectInformation.Filename is now placed within a category (Object Settings) within the Property Pane of the Designer. - Room.GetDoor method added for returning a specified door with the matching travel direction. - StartingLocation now overrides ToString to return the location that's currently assigned to it for use within the Designer. - Zone class now has an EntranceRoom Property for settings the default entrance room for the Zone. This is used by the Runtime and the designer when setting and retrieving the InitialLocation. Offline Runtime: - Now creates a basic player, loads the project and places the player within the entrance room designated by the InitialLocation.Zone - Runtime contains code that automatically moves the player to the north during startup. This will be removed, it's only there for testing purposes. - Runtime does not print anything to the console yet.
11 lines
216 B
C#
11 lines
216 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace MudDesigner.MudEngine.Characters.Controlled
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{
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public class PlayerBasic : BaseCharacter
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{
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}
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}
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