muddesigner/MudEngine/MudEngine.csproj
Scionwest_cp d40b8690d5 - Migrated additional content from MudDesigner solution to MudEngine.
- Updated MudDesigner to reference the new MudEngine solution.
- MudDesigner currently references engine classes within it's own solution and the MudEngine solution. This will be addressed soon. All classes related to the engine will be moved to the MudEngine project.
- Began prepping for the removal of all UITypeEditor classes and the namespace from the MudDesigner project.

Please note that while this version will compile, it is currently broken. Projects do not get created correctly due to the migration I'm performing. The designer is given less priority at the moment as the engine is the primary focus. Projects will need to be hard-coded using the MudEngine library until the designer is fixed.
2010-07-15 20:21:56 -07:00

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{498943A8-DF5A-4DB0-B506-0BFF44788657}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MudEngine</RootNamespace>
<AssemblyName>MudEngine</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Commands\CommandEngine.cs" />
<Compile Include="Commands\CommandResults.cs" />
<Compile Include="Commands\ICommand.cs" />
<Compile Include="FileSystem\FileManager.cs" />
<Compile Include="FileSystem\SaveDataTypes.cs" />
<Compile Include="FileSystem\XmlSerialization.cs" />
<Compile Include="GameManagement\GameSetup.cs" />
<Compile Include="GameObjects\Bag.cs" />
<Compile Include="GameObjects\BaseObject.cs" />
<Compile Include="GameObjects\Characters\BaseCharacter.cs" />
<Compile Include="GameObjects\Characters\Controlled\PlayerBasic.cs" />
<Compile Include="GameObjects\Environment\Door.cs" />
<Compile Include="GameObjects\Environment\Realm.cs" />
<Compile Include="GameObjects\Environment\Room.cs" />
<Compile Include="GameObjects\Environment\StartingLocation.cs" />
<Compile Include="GameObjects\Environment\TravelDirections.cs" />
<Compile Include="GameObjects\Environment\Zone.cs" />
<Compile Include="GameObjects\Items\BaseItem.cs" />
<Compile Include="GameObjects\Currency.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="GameObjects\Characters\NPC\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>