- GameWorld.AddRealm() method replaced with GameWorld.AddObject(). It accepts any Type passed to it. You can now supply a Zone to it (provided the Zone.Realm property is set first) and the method will add the Zone into the appropriate Realm for you. - Began converting certain enumerated items to LINQ MudGame: - Updated scripts to reflect the GameWorld changes. |
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CommandClear.cs | ||
CommandCreate.cs | ||
CommandHelp.cs | ||
CommandSay.cs | ||
EarthGame.cs | ||
WorldCalifornia.cs |