muddesigner/MudEngine/GameObjects/Characters/BaseAI.cs
Scionwest_cp 717034f9ed MudEngine:
- All Objects now dynamically create their Filenames after the BaseObject.Name has been set. You can re-specify a custom filename, but do so after setting BaseObject.Name's value.
 - Added GameWorld.cs. This will manage the game world itself. 
 - Moved Realm Initialization from Game.Start() into GameWorld.Start()
 - Moved Environment saving from Game.Save() to GameWorld.Save(). However, GameWorld.Save gets invoked from Game.Save()
 - GameWorld is now responsible for adding Realms to the Game. 
 - Fixed ScriptEngine not using Both Scripts and Assemblies at the same time.
 - Added BaseAI which inherits from baseCharacter. All AI objects will inherit from this object.

MudGame:
 - Modified MyGame.cs script for demonstrating the new way to create environments with the implementation of GameWorld.
 - Updated Program.cs to compile both Scripts and Assemblies at once.
2010-08-12 18:55:11 -07:00

16 lines
304 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudEngine.GameManagement;
namespace MudEngine.GameObjects.Characters
{
public class BaseAI : BaseCharacter
{
public BaseAI(Game game) : base(game)
{
}
}
}