- Converted all Types from C# types to .NET Types (such as bool changed to Boolean, and int changed to Int32). - Zone no longer gets saved from within GameWorld.Save, but rather in Realm.Save() - Room no longer gets saved from within GameWorld.Save(), but rather in Zone.Save(); - Added new SaveWorld command that admins only can execute to force save the world. It's not fully implemented at this time. MudGame: - began work on command execution from within the server while it's running.
40 lines
826 B
C#
40 lines
826 B
C#
//Microsoft .NET Framework
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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//MUD Engine
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using MudEngine.GameObjects.Items;
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namespace MudEngine.GameObjects
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{
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public class Bag : BaseObject
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{
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/// <summary>
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/// Gets or Sets the size of the bag.
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/// </summary>
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public Int32 Size
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{
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get;
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set;
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}
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private List<Items.BaseItem> Items { get; set; }
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public Bag(GameManagement.Game game) : base(game)
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{
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}
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public void Add(BaseItem item)
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{
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if (Items.Count < Size)
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Items.Add(item);
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}
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public Int32 GetSlotsRemaining()
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{
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return Size - Items.Count;
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}
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}
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}
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