muddesigner/MudGame/bin/Debug/Scripts
Scionwest_cp ce910a5fd0 MudEngine:
- GameWorld.AddRealm() method replaced with GameWorld.AddObject(). It accepts any Type passed to it. You can now supply a Zone to it (provided the Zone.Realm property is set first) and the method will add the Zone into the appropriate Realm for you.
 - Began converting certain enumerated items to LINQ

MudGame:
 - Updated scripts to reflect the GameWorld changes.
2010-08-21 10:49:12 -07:00
..
..svnbridge MudEngine: 2010-08-20 14:55:06 -07:00
WorldCalifornia.cs MudEngine: 2010-08-21 10:49:12 -07:00