muddesigner/Mud Designer/MudEngine/GameObjects/Environment/Room.cs
Scionwest_cp c7f5a9b2a7
2009-12-08 10:34:20 -08:00

102 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
using System.Xml.Serialization;
namespace MudDesigner.MudEngine.GameObjects.Environment
{
public class Room : BaseObject
{
[Category("Room Senses")]
[DefaultValue("You don't smell anything unsual.")]
public string Smell
{
get;
set;
}
[Category("Room Senses")]
[DefaultValue("You hear nothing of interest.")]
public string Listen
{
get;
set;
}
[Category("Room Senses")]
[DefaultValue("You feel nothing.")]
public string Feel
{
get;
set;
}
[Category("Room Information")]
[DefaultValue(false)]
public bool StatDrain
{
get;
set;
}
[Category("Room Information")]
[DefaultValue(0)]
public int StatDrainAmount
{
get;
set;
}
[Category("Room Information")]
[DefaultValue(false)]
public bool IsSafeRoom
{
get;
set;
}
[Category("Room Information")]
[ReadOnly(true)]
public string DoorList
{
get
{
string installed = "";
if (this.InstalledDoors.Count != 0)
{
foreach (Door d in InstalledDoors)
{
installed += d.TravelDirection.ToString() + ",";
}
if (InstalledDoors.Count >= 2)
{
installed = installed.Substring(0, installed.Length - 1);
}
return installed;
}
else
return "None Installed.";
}
}
[Browsable(false)]
public List<Door> InstalledDoors;
[Browsable(false)]
public string ParentZone
{
get;
set;
}
public Room()
{
InstalledDoors = new List<Door>();
this.Feel = "You feel nothing.";
this.Listen = "You hear nothing of interest.";
this.Smell = "You don't smell anything unsual.";
this.StatDrainAmount = 0;
}
}
}