102 lines
2.5 KiB
C#
102 lines
2.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.ComponentModel;
|
|
using System.Xml.Serialization;
|
|
|
|
namespace MudDesigner.MudEngine.GameObjects.Environment
|
|
{
|
|
public class Room : BaseObject
|
|
{
|
|
[Category("Room Senses")]
|
|
[DefaultValue("You don't smell anything unsual.")]
|
|
public string Smell
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Category("Room Senses")]
|
|
[DefaultValue("You hear nothing of interest.")]
|
|
public string Listen
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Category("Room Senses")]
|
|
[DefaultValue("You feel nothing.")]
|
|
public string Feel
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Category("Room Information")]
|
|
[DefaultValue(false)]
|
|
public bool StatDrain
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Category("Room Information")]
|
|
[DefaultValue(0)]
|
|
public int StatDrainAmount
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Category("Room Information")]
|
|
[DefaultValue(false)]
|
|
public bool IsSafeRoom
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Category("Room Information")]
|
|
[ReadOnly(true)]
|
|
public string DoorList
|
|
{
|
|
get
|
|
{
|
|
string installed = "";
|
|
if (this.InstalledDoors.Count != 0)
|
|
{
|
|
foreach (Door d in InstalledDoors)
|
|
{
|
|
installed += d.TravelDirection.ToString() + ",";
|
|
}
|
|
if (InstalledDoors.Count >= 2)
|
|
{
|
|
installed = installed.Substring(0, installed.Length - 1);
|
|
}
|
|
return installed;
|
|
}
|
|
else
|
|
return "None Installed.";
|
|
}
|
|
}
|
|
|
|
[Browsable(false)]
|
|
public List<Door> InstalledDoors;
|
|
|
|
[Browsable(false)]
|
|
public string ParentZone
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
public Room()
|
|
{
|
|
InstalledDoors = new List<Door>();
|
|
this.Feel = "You feel nothing.";
|
|
this.Listen = "You hear nothing of interest.";
|
|
this.Smell = "You don't smell anything unsual.";
|
|
this.StatDrainAmount = 0;
|
|
}
|
|
}
|
|
}
|