muddesigner/Mud Designer/MudEngine/GameObjects/Currency.cs
Scionwest_cp c7f5a9b2a7
2009-12-08 10:34:20 -08:00

28 lines
670 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
namespace MudDesigner.MudEngine.GameObjects
{
public class Currency : BaseObject
{
[Category("Currency Settings")]
[DefaultValue(100)]
/// <summary>
/// The value of this currency. It should be how many 'base currency' it takes to equal 1 of this currency
/// </summary>
public int Value
{
get;
set;
}
public Currency()
{
this.Name = "New Currency";
this.Value = 100;
}
}
}