- All commands are now required to have a Help property. MudGame: - Finished the Create command. Now allows for creating Realms, Zones and Rooms - Added LinkRoom command for linking Rooms. Not finished. - Added Help command. Typing Help prints all of the currently available commands. Typing Help 'CommandName' prints that Commands help property. Default commands print a help document.
314 lines
No EOL
9.6 KiB
C#
314 lines
No EOL
9.6 KiB
C#
public class CommandCreate : IGameCommand
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{
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public Boolean Override { get; set; }
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public String Name { get; set; }
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public List<String> Help { get; set; }
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public CommandCreate()
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{
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Help = new List<string>();
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Help.Add("Allows for the creation of environment objects.");
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Help.Add("Linking of Rooms are not supported yet.");
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//Help.Add("In order to link Rooms together use the LinkRoom command.");
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}
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public void Execute(String command, BaseCharacter player)
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{
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if ((player.Role == SecurityRoles.Player) || (player.Role == SecurityRoles.NPC))
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{
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return; //Don't let them know this even exists.
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}
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//Build our create menu.
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player.Send("");
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player.Send("Welcome to " + player.ActiveGame.GameTitle + " World Creation Tool.");
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player.Send("What would you like to create?");
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player.Send("");
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player.Send("1: Realm");
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player.Send("2: Zone");
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player.Send("3: Room");
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player.Send("4: Exit Tool");
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player.Send("At point during creation, you may type 'Cancel' to exit with no changes saved.");
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player.Send("");
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player.Send("Selection: ", false);
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Int32 selection = 0;
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String input = player.ReadInput();
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//Allows for aborting the creation tool if the user wants too.
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if (input.ToLower() == "cancel")
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{
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player.Send("Creation aborted.");
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return;
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}
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try
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{
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selection = Convert.ToInt32(input);
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}
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catch (Exception)
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{
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Log.Write("Invalid selection!");
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player.Send("Invalid selection!");
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player.Send("Creation aborted.");
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return;
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}
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//Fire off what ever Method we need to, according to the users input.
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switch (selection)
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{
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case 1:
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CreateRealm(player);
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break;
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case 2:
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CreateZone(player);
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break;
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case 3:
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CreateRoom(player);
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break;
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case 4:
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return;
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}
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}
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//Creates a Realm.
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public void CreateRealm(BaseCharacter player)
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{
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//Instance a new Realm.
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Realm realm = new Realm(player.ActiveGame);
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Boolean isLegalName = false;
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while (!isLegalName)
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{
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isLegalName = true;
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//Get the name of this Realm from the player.
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player.Send("Realm Name: ", false);
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realm.Name = player.ReadInput();
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//Check for canceling
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if (realm.Name.ToLower() == "cancel")
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{
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player.Send("Creation aborted.");
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return;
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}
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//Check if a Realm with this name already exists.
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foreach (Realm r in player.ActiveGame.World.RealmCollection)
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{
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if (r.Name == realm.Name)
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{
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player.Send("Realm already exists!");
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isLegalName = false;
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}
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}
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}
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player.ActiveGame.World.AddRealm(realm);
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Log.Write(player.Name + " has created a Realm called " + realm.Name);
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player.Send(realm.Name + " has been created and added to the world.");
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}
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public void CreateZone(BaseCharacter player)
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{
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player.Send("Select which Realm this Zone will belong to.");
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Boolean isValidRealm = false;
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String input = "";
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Realm realm = new Realm(player.ActiveGame);
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while (!isValidRealm)
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{
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isValidRealm = true;//Default to true, assume the user entered a valid name.
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foreach (Realm r in player.ActiveGame.World.RealmCollection)
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{
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player.Send(r.Filename + " | ", false);
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}
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player.Send("");
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player.Send("Selection: ", false);
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input = player.ReadInput();
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if (input.ToLower() == "cancel")
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{
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player.Send("Zone creation aborted.");
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return;
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}
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//Ensure it's a valid name, if not then loop back and try again.
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foreach (Realm r in player.ActiveGame.World.RealmCollection)
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{
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if (r.Filename.ToLower() == input.ToLower())
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{
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isValidRealm = true;
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realm = r;
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break;
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}
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else
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{
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isValidRealm = false;
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}
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}
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if (!isValidRealm)
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player.Send("That Realm does not exist! Please try again.");
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}
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Zone zone = new Zone(player.ActiveGame);
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//realm.AddZone(zone);
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Boolean isValidZone = false;
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player.Send(""); //blank line
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while (!isValidZone)
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{
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isValidZone = true; //assume the user will enter a correct value.
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player.Send("Enter a name for this Zone: ", false);
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String name = player.ReadInput();
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if (String.IsNullOrEmpty(name))
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continue;
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foreach (Zone z in realm.ZoneCollection)
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{
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if (z.Name == name)
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{
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isValidZone = false;
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break;
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}
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}
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if (isValidZone)
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{
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zone.Name = name;
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}
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}
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Log.Write(player.Name + " has created a Zone called " + zone.Name + " within the Realm " + realm.Name);
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player.Send(zone.Name + " has been created and added to Realm " + realm.Name + ".");
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realm.AddZone(zone);
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}
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public void CreateRoom(BaseCharacter player)
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{
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player.Send("Select which Realm this Zone will belong to.");
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Boolean isValidRealm = false;
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String input = "";
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Realm realm = new Realm(player.ActiveGame);
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while (!isValidRealm)
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{
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isValidRealm = true;//Default to true, assume the user entered a valid name.
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foreach (Realm r in player.ActiveGame.World.RealmCollection)
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{
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player.Send(r.Filename + " | ", false);
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}
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player.Send("");
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player.Send("Selection: ", false);
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input = player.ReadInput();
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if (input.ToLower() == "cancel")
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{
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player.Send("Zone creation aborted.");
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return;
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}
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//Ensure it's a valid name, if not then loop back and try again.
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foreach (Realm r in player.ActiveGame.World.RealmCollection)
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{
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if (r.Filename.ToLower() == input.ToLower())
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{
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isValidRealm = true;
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realm = r;
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break;
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}
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else
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{
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isValidRealm = false;
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}
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}
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if (!isValidRealm)
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player.Send("That Realm does not exist! Please try again.");
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}
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Zone zone = new Zone(player.ActiveGame);
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//realm.AddZone(zone);
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Boolean isValidZone = false;
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player.Send(""); //blank line
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while (!isValidZone)
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{
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isValidZone = true;//Default to true, assume the user entered a valid name.
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foreach (Zone z in realm.ZoneCollection)
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{
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player.Send(z.Filename + " | ", false);
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}
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player.Send("");
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player.Send("Selection: ", false);
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input = player.ReadInput();
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if (input.ToLower() == "cancel")
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{
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player.Send("Room creation aborted.");
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return;
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}
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//Ensure it's a valid name, if not then loop back and try again.
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foreach (Zone z in realm.ZoneCollection)
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{
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if (z.Filename.ToLower() == input.ToLower())
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{
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isValidZone = true;
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zone = z;
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break;
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}
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else
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{
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isValidZone = false;
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}
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}
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if (!isValidZone)
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player.Send("That Zone does not exist! Please try again.");
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}
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//Create the Room.
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Room room = new Room(player.ActiveGame);
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Boolean isValidRoom = false;
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player.Send(""); //blank line
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while (!isValidRoom)
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{
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isValidRoom = true; //assume the user will enter a correct value.
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player.Send("Enter a name for this Room: ", false);
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String name = player.ReadInput();
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if (String.IsNullOrEmpty(name))
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continue;
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foreach (Room r in zone.RoomCollection)
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{
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if (r.Name == name)
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{
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isValidRoom = false;
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break;
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}
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}
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if (isValidRoom)
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{
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room.Name = name;
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}
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}
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Log.Write(player.Name + " has created a Room called " + zone.Name + " within the Zone " + realm.Name + "->" + zone.Name);
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player.Send(room.Name + " has been created and added to " + realm.Name + "->" + zone.Name + ".");
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zone.AddRoom(room);
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}
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} |