- Set the Game.PlayerCollection property to Protected. You can no longer modify this list unless the class inherits from Game. Only 1 script is allowed to inherit from Game. - Created Game.GetPlayerCollection() method for retrieving a read-only reference to the playerCollection so scripts can access player data it might needs. - Updated various classes and scripts due to no longer being able to access the PlayerCollection property. |
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.. | ||
CommandEngine.cs | ||
CommandResults.cs | ||
Game.cs | ||
GameTime.cs | ||
GameWorld.cs | ||
ICommand.cs | ||
Log.cs | ||
SecurityRoles.cs |