* Added Attributes namespace to hold custom attributes. * UnusableAttribute.cs - Added to tag classes as unusable by the editors regardless if they inherit from BaseObject or not. * BaseObject.cs - Contains OnEnter and OnExit methods * InitialLocation.cs - UnusableAttribute tag applied. Room Designer: * frmMain.cs - Additional Script UI design. * frmMain.cs - Added plugin support. Plugin support is being tested. Room Designer is the testbed. It will ultimately end up inside MUDEngine.Engine. Curently (if ROOT/Plugins exists) loads all .dll files contained within the plugin directory. All classes inheriting from BaseObject and not tagged with the UnusableAttribute attribute automatically get added to the script editor.
99 lines
No EOL
4.1 KiB
XML
99 lines
No EOL
4.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="3.5" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProductVersion>9.0.21022</ProductVersion>
|
|
<SchemaVersion>2.0</SchemaVersion>
|
|
<ProjectGuid>{12C01373-5788-4404-A69F-ADC366F1FFB7}</ProjectGuid>
|
|
<OutputType>WinExe</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>RoomDesigner</RootNamespace>
|
|
<AssemblyName>Room Designer</AssemblyName>
|
|
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="ManagedScriptingWIN, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>..\ManagedScriptingWIN.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core">
|
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
|
</Reference>
|
|
<Reference Include="System.Xml.Linq">
|
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
|
</Reference>
|
|
<Reference Include="System.Data.DataSetExtensions">
|
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
|
</Reference>
|
|
<Reference Include="System.Data" />
|
|
<Reference Include="System.Deployment" />
|
|
<Reference Include="System.Drawing" />
|
|
<Reference Include="System.Windows.Forms" />
|
|
<Reference Include="System.Xml" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="frmMain.cs">
|
|
<SubType>Form</SubType>
|
|
</Compile>
|
|
<Compile Include="frmMain.Designer.cs">
|
|
<DependentUpon>frmMain.cs</DependentUpon>
|
|
</Compile>
|
|
<Compile Include="Program.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<EmbeddedResource Include="frmMain.resx">
|
|
<DependentUpon>frmMain.cs</DependentUpon>
|
|
</EmbeddedResource>
|
|
<EmbeddedResource Include="Properties\Resources.resx">
|
|
<Generator>ResXFileCodeGenerator</Generator>
|
|
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
|
|
<SubType>Designer</SubType>
|
|
</EmbeddedResource>
|
|
<Compile Include="Properties\Resources.Designer.cs">
|
|
<AutoGen>True</AutoGen>
|
|
<DependentUpon>Resources.resx</DependentUpon>
|
|
</Compile>
|
|
<None Include="Properties\Settings.settings">
|
|
<Generator>SettingsSingleFileGenerator</Generator>
|
|
<LastGenOutput>Settings.Designer.cs</LastGenOutput>
|
|
</None>
|
|
<Compile Include="Properties\Settings.Designer.cs">
|
|
<AutoGen>True</AutoGen>
|
|
<DependentUpon>Settings.settings</DependentUpon>
|
|
<DesignTimeSharedInput>True</DesignTimeSharedInput>
|
|
</Compile>
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ProjectReference Include="..\MUDEngine\MUDEngine.csproj">
|
|
<Project>{33828B3B-F227-4726-8FCD-3D9D780E643D}</Project>
|
|
<Name>MUDEngine</Name>
|
|
</ProjectReference>
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project> |