muddesigner/MudDesigner
Scionwest_cp 1cc477f23c MUD Engine:
- Changed ValidateProjectPath to ValidateDataPaths. Now can use the engines current install location if a path is not supplied
 - ValidateDataPaths iterates through a new enumerator containing all of the data paths, and creates the directories if they dont exist.
 - GetDataPath method added for returning the absolute path to any of the save directories specified in the argument.
 - BaseObject now contains a readonly Filename property that returns the objects Name with it's Type assigned as the files extension.
 - BaseObject's Script property was added.
 - Room.StatDrain re-added. Changed property Type to boolean instead of custom struct.
 - Room Designer's constructor code was refracted to help clean it up. Plugin loading, doorway list compiling and room setup is now contained in three different methods.
 - Room Designer can now Save scripts.
 - Room Designer now has default scripts generated.
 - Changing the Object Management tabs to 'Script' now refreshes the script to display correctly.
 - Room Designer now accepts a single argument for specifying the name of a room to Load. Use "room=Room Name.room" as the syntax.
 - Room loading is implemented, but only via a supplied argument during application launch.
2009-11-25 21:21:50 -08:00
..
..svnbridge Adjusted all project names to include spaces 2009-11-07 11:05:24 -08:00
Properties Initial Check in of Mud Designer. 2009-11-05 19:44:22 -08:00
EditorList.txt Initial Check in of Mud Designer. 2009-11-05 19:44:22 -08:00
frmMain.cs MUD Engine: 2009-11-25 21:21:50 -08:00
frmMain.Designer.cs MUD Engine: 2009-11-25 21:21:50 -08:00
frmMain.resx Initial Check in of Mud Designer. 2009-11-05 19:44:22 -08:00
MudDesigner.csproj MUD Engine: 2009-11-25 21:21:50 -08:00
MudDesigner.csproj.user Initial Check in of Mud Designer. 2009-11-05 19:44:22 -08:00
Program.cs Mud Designer: 2009-11-24 16:13:06 -08:00