muddesigner/MudEngine/WinPC_Engine
Scionwest_cp c40d32e7ae Basic Realm->Zone->Room combination is now created during World.Initialize(). This will be replaced with loading XML instead of hard-coding.
Newly created characters are assigned to the new World.StartLocation.
Rooms can now be connected.
Realms and Zones can create Zones and Rooms accordingly
Force moving of a character is now supported.  Walking has yet to be implemented.
2012-03-04 16:56:04 -08:00
..
Core Basic Realm->Zone->Room combination is now created during World.Initialize(). This will be replaced with loading XML instead of hard-coding. 2012-03-04 16:56:04 -08:00
DAL * DataPaths now has two new helper methods. GetFilePath for returning the path to a supplied filename for a specified object type. GetExtension which returns a file extension for the specified object type. 2012-03-03 23:29:58 -08:00
Game Basic Realm->Zone->Room combination is now created during World.Initialize(). This will be replaced with loading XML instead of hard-coding. 2012-03-04 16:56:04 -08:00
GameScripts Basic Realm->Zone->Room combination is now created during World.Initialize(). This will be replaced with loading XML instead of hard-coding. 2012-03-04 16:56:04 -08:00
Networking * ConnectionManager now has a helper method for returning a Connected Character that matches the supplied name 2012-03-04 00:29:02 -08:00
Properties Initial Check-in for Alpha 2.0 source code. 2012-02-28 20:11:10 -08:00
Scripting XMLData class added. This will manage the saving and loading of all scripted objects during runtime. The saved files will be XML formatted. 2012-02-29 20:06:14 -08:00
WinPC_Engine.csproj Began initial work on the game world. World, Realm, Zone, Room and Doorway classes created but not implemented. 2012-03-04 11:48:11 -08:00
WinPC_Engine.csproj.vspscc Initial Check-in for Alpha 2.0 source code. 2012-02-28 20:11:10 -08:00