- Updated to work with ScriptingEngine changes. MudEngine: - Game.PlayerCollection changed to a List<>. Server obtains a array version of it within Server.initialize() via players = pbs.ToArray(). - All BaseObject classes now require a reference to the Game and contain a property called ActiveGame. - Player.Game removed and now uses it's parent objects ActiveGame property. - Player.Role property added. Uses the new SecurityRoles enum that specifies what level of access the player has. - ScriptEngine now loads all libraries found within the specified ScriptsPath directory, instances the scripts and places them into a collection. - Custom character script instancing is now supported, but not fully implemented throughout the engine. They can be loaded, but not used during runtime at this time.
40 lines
822 B
C#
40 lines
822 B
C#
//Microsoft .NET Framework
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
|
|
//MUD Engine
|
|
using MudEngine.GameObjects.Items;
|
|
|
|
namespace MudEngine.GameObjects
|
|
{
|
|
public class Bag : BaseObject
|
|
{
|
|
/// <summary>
|
|
/// Gets or Sets the size of the bag.
|
|
/// </summary>
|
|
public int Size
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
private List<Items.BaseItem> Items { get; set; }
|
|
|
|
public Bag(GameManagement.Game game) : base(game)
|
|
{
|
|
}
|
|
|
|
public void Add(BaseItem item)
|
|
{
|
|
if (Items.Count < Size)
|
|
Items.Add(item);
|
|
}
|
|
|
|
public int GetSlotsRemaining()
|
|
{
|
|
return Size - Items.Count;
|
|
}
|
|
}
|
|
}
|