muddesigner/MudEngine/Commands/CommandWalk.cs
Scionwest_cp 0f45ecec53 MudEngine:
- Updated all game commands to support the new Player.Send() method. Returning CommandResults is no longer supported.
 - Login command now executes the Look command upon completing login.
 - Look command now supports Rooms DetailDescription property. Use this for multi-line descriptions.
 - Several changes to the Restart command. Still not working fully however, it no longer calls duplicate methods.
 - Fixed Walk command not moving players around.
 - Loading engine commands no longer happens more than once.
 - Added additional Server Console log output
 - BaseCharacter.Send() now correctly displays content to the user and prints the "Command:" message to the player after every command completed.
 - The Server now sets Player.IsControlled to true when a player connects.
 - BaseCharacter.Send() checks if the game is multi-player or not. If it is, it prints to Console, if not then prints to telnet clients.

Mud Offline Example:
 - Updated Zeroth Realm creation to use Room.DetailDescription now that the Look command supports it.
 - Updated the Game loop. No longer needs to print to the console due to the player.Execute() command automatically printing content to the console.

Mud Server:
 - Removed player from server as it was not being used any longer.
2010-08-03 20:20:24 -07:00

45 lines
1.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects;
using MudEngine.FileSystem;
namespace MudEngine.Commands
{
public class CommandWalk : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public CommandResults Execute(string command, BaseCharacter player)
{
string[] words = command.Split(' ');
List<string> directions = new List<string>();
if (words.Length == 1)
return new CommandResults("No direction supplied");
else
{
foreach (Door door in player.CurrentRoom.Doorways)
{
if (door.TravelDirection == TravelDirections.GetTravelDirectionValue(words[1]))
{
//Move the player into their new room
player.Move(door.TravelDirection);
player.CommandSystem.ExecuteCommand("Look", player);
return null;
}
}
}
return new CommandResults("Unable to travel in that direction.");
}
}
}