muddesigner/Networking
u8sand_cp 2c9536a02c
2010-07-17 07:54:24 -07:00
..
readme.txt 2010-07-17 07:54:24 -07:00
sock.h Some networking stuff in C++. If its possible to use it because dlls can be in any language, else I'm working on a C# version. 2010-07-17 06:17:25 -07:00

              _____________ _____________      ___                  __     
|           | |           | |                 /   \     |\       | |  \    
|           | |           | |                /     \    | \      | |   \   
|           | |           | |               /       \   |  \     | |    \  
|           | |-----------| |___________   /_________\  |   \    | |     | 
|           | |           |             | |           | |    \   | |     | 
|           | |           |             | |           | |     \  | |    /  
 \         /  |           |             | |           | |      \ | |   /   
  ---------   |___________| ____________| |           | |       \| |__/    

Well, this project is in C# but i've heard that we're using the a .dll for
 the MUD Engine, and thats what I'll be coding. So I was wondering: I'm
 most experienced with C++ and actually would have to go look for it if I
 did C#, maybe I could simply code the dll in C++. You see, it doesnt matter
 what the dll is coded in, when you link it you can link it to whatever
 language. I actually already have a Socket class made in C++ making it even
 EASIER for me. So for now I have the C++ Socket header here but I will look
 and work on coding it in C#.
   - u8sand

-- Status --
  - Just found a website and I know where the "winsock control" is.
  - Currently learning how to use the winsock control, with UDP