muddesigner/MudEngine/Commands/CommandSaveWorld.cs
Scionwest_cp bbd411fdd1 MudEngine:
- Removed the need for the old CommandResult Type to be a returned value on all commands. Command.Execute() is now just void.
 - All commands updated to now return a value. They use player.Send() to direct messages to the player instead.
 - Removed CommandClear from the project and made it a script so that developers can see how to write custom command scripts.
2010-08-15 13:06:51 -07:00

28 lines
732 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text;
using MudEngine.FileSystem;
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.Commands;
using MudEngine.GameObjects.Environment;
namespace MudEngine.Commands
{
public class CommandSaveWorld : IGameCommand
{
public Boolean Override { get; set; }
public String Name { get; set; }
public void Execute(String command, BaseCharacter player)
{
if ((player.Role == SecurityRoles.Admin) || (player.Role == SecurityRoles.GM))
{
player.ActiveGame.Save();
}
}
}
}