- Removed the need for the old CommandResult Type to be a returned value on all commands. Command.Execute() is now just void. - All commands updated to now return a value. They use player.Send() to direct messages to the player instead. - Removed CommandClear from the project and made it a script so that developers can see how to write custom command scripts.
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MudEngine.GameObjects.Characters;
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using MudEngine.FileSystem;
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using MudEngine.Commands;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects.Items;
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namespace MudEngine.Commands
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{
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public class CommandLook : IGameCommand
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{
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public String Name { get; set; }
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public Boolean Override { get; set; }
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public void Execute(String command, BaseCharacter player)
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{
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if (player.CurrentRoom == null)
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{
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player.Send("You are not within any Room.");
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return;
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}
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if (player.CurrentRoom.DetailedDescription.Count == 0)
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player.Send(player.CurrentRoom.Description);
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else
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{
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foreach(String entry in player.CurrentRoom.DetailedDescription)
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{
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player.Send(entry);
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}
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}
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}
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}
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}
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