muddesigner/MudEngine/Commands/CommandLook.cs
Scionwest_cp bbd411fdd1 MudEngine:
- Removed the need for the old CommandResult Type to be a returned value on all commands. Command.Execute() is now just void.
 - All commands updated to now return a value. They use player.Send() to direct messages to the player instead.
 - Removed CommandClear from the project and made it a script so that developers can see how to write custom command scripts.
2010-08-15 13:06:51 -07:00

39 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudEngine.GameObjects.Characters;
using MudEngine.FileSystem;
using MudEngine.Commands;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects.Items;
namespace MudEngine.Commands
{
public class CommandLook : IGameCommand
{
public String Name { get; set; }
public Boolean Override { get; set; }
public void Execute(String command, BaseCharacter player)
{
if (player.CurrentRoom == null)
{
player.Send("You are not within any Room.");
return;
}
if (player.CurrentRoom.DetailedDescription.Count == 0)
player.Send(player.CurrentRoom.Description);
else
{
foreach(String entry in player.CurrentRoom.DetailedDescription)
{
player.Send(entry);
}
}
}
}
}