muddesigner/MudEngine/MudEngine.csproj
Scionwest_cp b8f6be12c0 Mud Designer:
- Removed from solution

Mud Engine:
 - Moved the CommandEngine, CommandResults and ICommand Interface out from the Commands namespace and into GameManagement since they manage the game commands.
 - Added CommandExit class to provide the ability to exit a game once running. This is fully implemented.
 - Realms, Zones and Rooms now have an IsInitial property for determining if this is an initial location for the Game.
 - Renamed GameSetup to Game.
 - Corrected GameObject being in the incorrect namespace.
 - Corrected the ScriptEngine not 
 - CommandEngine no longer needs a Name argument. Arguments changed from 5 to 4 due to this change.

Mud Game:
 - Added Example Game used for testing various MUDEngine features and testing constructability of games using the engine.
 - Currently only contains 1 Realm, 1 Zone and Two Rooms. Only working command is Exit.
2010-07-18 13:52:16 -07:00

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<ProjectGuid>{498943A8-DF5A-4DB0-B506-0BFF44788657}</ProjectGuid>
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<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MudEngine</RootNamespace>
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<Reference Include="System.Data" />
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</ItemGroup>
<ItemGroup>
<Compile Include="Commands\CommandExit.cs" />
<Compile Include="GameManagement\CommandEngine.cs" />
<Compile Include="GameManagement\CommandResults.cs" />
<Compile Include="GameManagement\ICommand.cs" />
<Compile Include="FileSystem\FileManager.cs" />
<Compile Include="FileSystem\SaveDataTypes.cs" />
<Compile Include="FileSystem\XmlSerialization.cs" />
<Compile Include="GameManagement\Game.cs" />
<Compile Include="GameObjects\Bag.cs" />
<Compile Include="GameObjects\BaseObject.cs" />
<Compile Include="GameObjects\Characters\BaseCharacter.cs" />
<Compile Include="GameObjects\Characters\Controlled\PlayerBasic.cs" />
<Compile Include="GameObjects\Environment\Door.cs" />
<Compile Include="GameObjects\Environment\Realm.cs" />
<Compile Include="GameObjects\Environment\Room.cs" />
<Compile Include="GameObjects\Environment\StartingLocation.cs" />
<Compile Include="GameObjects\Environment\TravelDirections.cs" />
<Compile Include="GameObjects\Environment\Zone.cs" />
<Compile Include="GameObjects\Items\BaseItem.cs" />
<Compile Include="GameObjects\Currency.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scripting\GameObject.cs" />
<Compile Include="Scripting\GameObjectCollection.cs" />
<Compile Include="Scripting\ScriptEngine.cs" />
<Compile Include="Scripting\StartupObject.cs" />
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<ItemGroup>
<Folder Include="GameObjects\Characters\NPC\" />
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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