muddesigner/MudEngine/GameObjects/Environment/TravelDirections.cs
Scionwest_cp dc311f5aa5 Added MudEngine Project to the Solution. I will slowly be moving the MudDesigner.MudEngine classes out of the Mud Designer Solution and into it's own.
Currently the Mud Designer still contains the old MudEngine classes until migration has been completed.
2010-07-15 18:53:38 -07:00

57 lines
No EOL
1.9 KiB
C#

//Microsoft .NET Framework
using System;
namespace MudEngine.GameObjects
{
public enum AvailableTravelDirections
{
None = 0,
North,
South,
East,
West,
Up,
Down,
}
public static class TravelDirections
{
public static AvailableTravelDirections GetReverseDirection(AvailableTravelDirections Direction)
{
switch (Direction)
{
case AvailableTravelDirections.Down:
return AvailableTravelDirections.Up;
case AvailableTravelDirections.East:
return AvailableTravelDirections.West;
case AvailableTravelDirections.None:
return AvailableTravelDirections.None;
case AvailableTravelDirections.North:
return AvailableTravelDirections.South;
case AvailableTravelDirections.South:
return AvailableTravelDirections.North;
case AvailableTravelDirections.Up:
return AvailableTravelDirections.Down;
case AvailableTravelDirections.West:
return AvailableTravelDirections.East;
default:
return AvailableTravelDirections.None;
}
}
public static AvailableTravelDirections GetTravelDirectionValue(string Direction)
{
Array values = Enum.GetValues(typeof(AvailableTravelDirections));
foreach (int value in values)
{
string displayName = Enum.GetName(typeof(AvailableTravelDirections), value);
if (displayName.ToLower() == Direction.ToLower())
return (AvailableTravelDirections)Enum.Parse(typeof(AvailableTravelDirections), displayName);
}
return AvailableTravelDirections.None;
}
}
}