muddesigner/MudEngine/GameObjects/Environment/Realm.cs
Scionwest_cp b8f6be12c0 Mud Designer:
- Removed from solution

Mud Engine:
 - Moved the CommandEngine, CommandResults and ICommand Interface out from the Commands namespace and into GameManagement since they manage the game commands.
 - Added CommandExit class to provide the ability to exit a game once running. This is fully implemented.
 - Realms, Zones and Rooms now have an IsInitial property for determining if this is an initial location for the Game.
 - Renamed GameSetup to Game.
 - Corrected GameObject being in the incorrect namespace.
 - Corrected the ScriptEngine not 
 - CommandEngine no longer needs a Name argument. Arguments changed from 5 to 4 due to this change.

Mud Game:
 - Added Example Game used for testing various MUDEngine features and testing constructability of games using the engine.
 - Currently only contains 1 Realm, 1 Zone and Two Rooms. Only working command is Exit.
2010-07-18 13:52:16 -07:00

49 lines
1.5 KiB
C#

//Microsoft .NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.ComponentModel;
//MUD Engine
using MudEngine.FileSystem;
using MudEngine.GameObjects;
namespace MudEngine.GameObjects.Environment
{
public class Realm : BaseObject
{
[Category("Environment Information")]
[Description("A collection of Zones that are contained within this Realm. Players can traverse the world be traveling through Rooms that are contained within Zones. Note that it is not required to place a Zone into a Realm.")]
//[EditorAttribute(typeof(UIRealmEditor), typeof(System.Drawing.Design.UITypeEditor))]
public List<Zone> Zones { get; set; }
public bool IsInitialRealm { get; set; }
public Realm()
{
Zones = new List<Zone>();
}
/// <summary>
/// Returns the requested Zone if the Zone exists within this Realm.
/// </summary>
/// <param name="zoneName"></param>
/// <returns></returns>
public Zone GetZone(string filename)
{
var filterQuery =
from zone in Zones
where zone.Filename == filename
select zone;
Zone z = new Zone();
foreach (var zone in filterQuery)
return (Zone)z.Load(zone.Filename);
return null;
}
}
}