muddesigner/MudEngine/GameObjects/Currency.cs
Scionwest_cp dc311f5aa5 Added MudEngine Project to the Solution. I will slowly be moving the MudDesigner.MudEngine classes out of the Mud Designer Solution and into it's own.
Currently the Mud Designer still contains the old MudEngine classes until migration has been completed.
2010-07-15 18:53:38 -07:00

30 lines
926 B
C#

//Microsoft .NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
namespace MudEngine.GameObjects
{
public class Currency : BaseObject
{
[Category("Currency Settings")]
[Description("The value of the currency is based off the BaseCurrencyValue set in the Project Information. If BaseCurrencyValue is 1, and a new Currency is 10, then it will take 10 BaseCurrency to equal 1 of the new Currencies.")]
[DefaultValue(100)]
/// <summary>
/// The value of this currency. It should be how many 'base currency' it takes to equal 1 of this currency
/// </summary>
public int Value
{
get;
set;
}
public Currency()
{
this.Name = "New Currency";
this.Value = 100;
}
}
}