- UIControls namespace renamed to UIWidgets - RealmExplorer Control renamed to RealmWidget - RealmWidget now handles scanning and populating the Widget with existing realms rather than the designer handling it. - Object saving re-wrote - Zone Creation implemented - Adding Zones to Realms implemented - Removal of Zones from within Realms implemented - Support for stand-alone Zones added. Unlike the previous version of the 'Mud Designer Realm Explorer & Zone Builder', Zones can be built without being placed within a Realm - Deleting a Zone removes it from the Realms collection - Custom UITypeEditor added for adding Zones to Realms. - Menu item Project->Game Management has been re-structured - Saved file extensions on objects changed from .XML back to .ObjectType (example .realm) - RefreshProjectExplorer method added for refreshing the project explorer's directory structure - All calls to btnRefreshObjects_Click has been replaced with RefreshProjectExplorer() - The Project Explorer can now delete any object (file or folder) underneath the Project Root node. - The Project Explorer now has the files it contains highlighted as blue to help readability. - Changed the Project Explorer's root object from "Game Objects" to "Project" - Began implementation of the Project Explorer's search feature. - SaveSelected method added to save the current object contained within the property grid. - Anytime an Objects Property is changed the designer now automatically saves the object. - Object Properties label now displays the Type of object being edited and the objects name (Example 'Zone Properties (Village of Tespa)') Mud Designer: - The New Test Designer has been set as the startup object, as the old designer toolkit is being phased out. Mud Engine: - Added UIRealmControl class, a custom control used by the designer to edit the Realm.Zones property. - UIRealmEditor class added, manages the UIRealmControl. |
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.. | ||
Environment | ||
Items | ||
Bag.cs | ||
BaseObject.cs | ||
Currency.cs |