muddesigner/Mud Designer/MudEngine/GameObjects/Environment/TravelDirections.cs
Scionwest_cp afd74530cd Engine:
- Corrected SaveDataTypes.Currency being named incorrectly. Changed to Currencies
 - ProjectInformation now inherits from the new IFileIO interface.
 - ProjectInformation.Load can be used instead of the FileManager now (note: Saving of ProjectInformation must still be done using FileManager)
 - Organizing of BaseObject done
 - BaseObject now supports BaseObject.Load. Use this instead of FileManager.Load
 - Fixed UIRealmControl error, attempting to deserialize into a null Zone Field
 - Program.cs is now encapsulated into a try/catch
 - IFileIO interface added for providing a blueprint on file I/O operations

Designer:
 - Additional ObjectTypes added to the ObjectTypes enum
 - Additional commenting provided throughout the source.
 - Re-organized the source code.
 - Simplified the Constructor code. Roughly 50% less code now.
 - Re-wrote the Object Load code to make it easier to read and maintain.
 - Renamed several menu items to conform to the projects naming conventions
2010-01-17 18:58:26 -08:00

56 lines
No EOL
1.9 KiB
C#

using System;
namespace MudDesigner.MudEngine.GameObjects
{
public enum AvailableTravelDirections
{
None = 0,
North,
South,
East,
West,
Up,
Down,
}
public static class TravelDirections
{
public static AvailableTravelDirections GetReverseDirection(AvailableTravelDirections Direction)
{
switch (Direction)
{
case AvailableTravelDirections.Down:
return AvailableTravelDirections.Up;
case AvailableTravelDirections.East:
return AvailableTravelDirections.West;
case AvailableTravelDirections.None:
return AvailableTravelDirections.None;
case AvailableTravelDirections.North:
return AvailableTravelDirections.South;
case AvailableTravelDirections.South:
return AvailableTravelDirections.North;
case AvailableTravelDirections.Up:
return AvailableTravelDirections.Down;
case AvailableTravelDirections.West:
return AvailableTravelDirections.East;
default:
return AvailableTravelDirections.None;
}
}
public static AvailableTravelDirections GetTravelDirectionValue(string Direction)
{
Array values = Enum.GetValues(typeof(AvailableTravelDirections));
foreach (int value in values)
{
string displayName = Enum.GetName(typeof(AvailableTravelDirections), value);
if (displayName == Direction)
return (AvailableTravelDirections)Enum.Parse(typeof(AvailableTravelDirections), displayName);
}
return AvailableTravelDirections.None;
}
}
}