- Rooms are now saved within the selected Zone. - Fixed Project Explorer not displaying project directory structure on Designer startup. Engine: - Re-wrote Zone.GetRoom() to use the more efficient LINQ query. - Zone.RefreshRoomList now saves itself after re-building the Room collection - UIRoomControl now has a public Rooms collection for use by the UIRoomEditor - UIRoomEditor now returns the modified UIRoomControl.Rooms collection to the Designers properties pane instead of an empty collection. Designer: - Project Explorer now displays project directory structure on load. This was broken during Designers Constructor re-write. - Added additional comments to increase readability of source.
67 lines
2 KiB
C#
67 lines
2 KiB
C#
using System;
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using System.Collections;
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using System.ComponentModel;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml.Serialization;
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namespace MudDesigner.MudEngine.GameObjects.Environment
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{
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public class Room : BaseObject
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{
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[Category("Environment Information")]
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[Description("Shows what rooms are currently created and linked to within this Room.")]
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[ReadOnly(true)]
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public string DoorList
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{
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get
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{
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string installed = "";
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if (this.InstalledDoors.Count != 0)
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{
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foreach (Door d in InstalledDoors)
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{
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installed += d.TravelDirection.ToString() + ",";
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}
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if (InstalledDoors.Count >= 2)
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{
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installed = installed.Substring(0, installed.Length - 1);
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}
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return installed;
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}
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else
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return "None Installed.";
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}
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}
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[Category("Environment Information")]
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[Description("Allows for linking of Rooms together via Doorways")]
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public List<Door> InstalledDoors;
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[ReadOnly(true)]
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[Description("This is the Zone that the Room is currently assigned to.")]
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[Category("Environment Information")]
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public string Zone
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{
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get;
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set;
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}
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[Category("Environment Information")]
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[DefaultValue(false)]
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[Description("Determins if the Player can be attacked within this Room or not.")]
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public bool IsSafe
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{
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get;
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set;
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}
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public Room TestRoom { get; set; }
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public Room()
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{
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InstalledDoors = new List<Door>();
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IsSafe = false;
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}
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}
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}
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