- Corrected Project Information not being displayed when loaded for editing - Re-wrote Designer Save code to use the objects save code instead of FileManager. Resulted in 26% less code and cleaner source. - Project Explorer now checks Saved State of currently loaded object just like the Right-Click->Edit Object menu item does. Engine: - ProjectInformation.Save() now implemented. - BaseObject.Save() now implemented. All objects inheriting from BaseObject can save itself. Including all Environment objects (Realms,Zones, Rooms) and Currency objects. |
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GameScript.cs | ||
ProjectInformation.cs | ||
QuestSetup.cs |