muddesigner/MudEngine/WinPC_Engine/GameScripts/BaseScript.cs

100 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using System.IO;
using System.Diagnostics;
using MudEngine.Game;
using MudEngine.DAL;
using MudEngine.Core;
namespace MudEngine.GameScripts
{
public class BaseScript
{
[DefaultValue("Scripted Object")]
public String Name { get; set; }
public String ID { get; set; }
public String Description { get; set; }
public XMLData SaveData { get; protected set; }
public StandardGame Game { get; private set; }
public BaseScript(StandardGame game, String name, String description)
{
this.Name = name;
this.Description = description;
this.Game = game;
this.ID = Guid.NewGuid().ToString();
this.SaveData = new XMLData(this.GetType().Name);
}
public virtual Boolean Save(String filename)
{
return this.Save(filename, false);
}
public virtual Boolean Save(String filename, Boolean ignoreFileWrite)
{
if (File.Exists(filename))
File.Delete(filename);
try
{
this.SaveData = new XMLData(this.GetType().Name);
this.SaveData.AddSaveData("Name", Name);
this.SaveData.AddSaveData("ID", ID);
this.SaveData.AddSaveData("Description", Description);
if (!ignoreFileWrite)
this.SaveData.Save(filename);
}
catch
{
return false;
}
return true;
}
public virtual void Load(String filename)
{
if (!File.Exists(filename))
return;
this.SaveData.Load(filename);
try { this.Name = this.SaveData.GetData("Name"); }
catch { this.LoadFailedMessage("Name"); }
try { this.ID = this.SaveData.GetData("ID"); }
catch { this.LoadFailedMessage("ID"); }
try { this.Description = this.SaveData.GetData("Description"); }
catch { this.LoadFailedMessage("Description"); }
}
public void LoadFailedMessage(String property)
{
StackTrace trace = new StackTrace();
String callingType = trace.GetFrame(1).GetMethod().ReflectedType.Name;
Logger.WriteLine("Load failed for " + callingType + "." + property);
}
public override string ToString()
{
if (String.IsNullOrEmpty(this.Name))
return "{" + this.GetType().Name + "}:" + "Without Name";
else
return "{" + this.GetType().Name + "}:" + this.Name;
}
}
}