muddesigner/MudGame/Scripts/PlayerCommands/CommandSay.cs

48 lines
No EOL
1.9 KiB
C#

/// <summary>
/// The Say command provides the player with the ability to chat with other players within the game world.
/// Players using the Say command can only talk to players that are currently within the same Room.
/// </summary>
public class CommandSay : BaseCommand
{
/// <summary>
/// Constructor for the class.
/// </summary>
public CommandSay()
{
Help.Add("Allows you to Chat with with players around you.");
Help.Add("Note that you can only chat with players that reside within the same Room as yourself.");
Help.Add("Usage: Say Hello everyone!");
}
/// <summary>
/// Constructor for the class.
/// </summary>
public override void Execute(String command, BaseCharacter player)
{
//Check if the user only said 'Say ' or 'Say' with no message content.
if (command.Length <= 4)
{
//If no message content, print the help for the command to the player.
CommandHelp help = new CommandHelp();
help.Execute("Help Say", player);
return; //nothing to say, don't say anything at all.
}
//Get the message out of the command String.
String message = command.Substring("Say ".Length);
//Query the game world and find what players are within the same location as the chatting player.
var playerQuery =
from p in player.ActiveGame.GetPlayerCollection()
where p.CurrentWorldLocation == player.CurrentWorldLocation
select p;
//Send the message to each player found within our player query.
foreach (var p in playerQuery)
p.Send(player.Name + " says: " + message);
//Print the same message but in a alternate format to the player that sent the message originally.
player.Send("You say: " + message);
}
}