48 lines
No EOL
1.9 KiB
C#
48 lines
No EOL
1.9 KiB
C#
/// <summary>
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/// The Say command provides the player with the ability to chat with other players within the game world.
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/// Players using the Say command can only talk to players that are currently within the same Room.
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/// </summary>
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public class CommandSay : BaseCommand
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{
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/// <summary>
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/// Constructor for the class.
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/// </summary>
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public CommandSay()
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{
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Help.Add("Allows you to Chat with with players around you.");
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Help.Add("Note that you can only chat with players that reside within the same Room as yourself.");
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Help.Add("Usage: Say Hello everyone!");
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}
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/// <summary>
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/// Constructor for the class.
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/// </summary>
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public override void Execute(String command, BaseCharacter player)
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{
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//Check if the user only said 'Say ' or 'Say' with no message content.
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if (command.Length <= 4)
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{
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//If no message content, print the help for the command to the player.
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CommandHelp help = new CommandHelp();
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help.Execute("Help Say", player);
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return; //nothing to say, don't say anything at all.
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}
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//Get the message out of the command String.
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String message = command.Substring("Say ".Length);
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//Query the game world and find what players are within the same location as the chatting player.
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var playerQuery =
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from p in player.ActiveGame.GetPlayerCollection()
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where p.CurrentWorldLocation == player.CurrentWorldLocation
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select p;
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//Send the message to each player found within our player query.
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foreach (var p in playerQuery)
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p.Send(player.Name + " says: " + message);
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//Print the same message but in a alternate format to the player that sent the message originally.
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player.Send("You say: " + message);
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}
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} |