44 lines
No EOL
1.9 KiB
C#
44 lines
No EOL
1.9 KiB
C#
/// <summary>
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/// The Look command is used to print the contents of the players current Room to the screen.
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/// The Room.Description property is printed to the players screen if it contains content.
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/// If the Room.DetailedDescription collection property contains content, it will be printed to the screen
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/// after the Room.Description property is printed (provided Room.Description is not empty.)
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/// </summary>
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public class CommandLook : BaseCommand
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{
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/// <summary>
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/// Constructor for the class.
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/// </summary>
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public CommandLook()
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{
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Help.Add("Prints a description of the current Room and the objects that reside within it.");
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}
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/// <summary>
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/// Constructor for the class.
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/// </summary>
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public override void Execute(String command, BaseCharacter player)
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{
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//If the players Room is null, then we need to let them know that they are
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//currently not residing within a Room. If this occures for some reason, the player will
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//need to be moved into an existing Room by an Admin.
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//TODO: Allow Admins to move Characters from one Room to another.
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if (player.CurrentRoom == null)
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{
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player.Send("You are not within any Room.");
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return;
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}
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//Check if the players current Room has a blank Description. If not, we print it for the player to read.
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if (!String.IsNullOrEmpty(player.CurrentRoom.Description))
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player.Send(player.CurrentRoom.Description);
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//Check if the players current Room has a detailed description.
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//If the collection contains content, it will loop through each entry and print it to the screen as a new line.
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if (player.CurrentRoom.DetailedDescription.Count != 0)
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{
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foreach (String entry in player.CurrentRoom.DetailedDescription)
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player.Send(entry);
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}
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}
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} |