muddesigner/MudEngine/Core/ICompiler.cs
Scionwest_cp a365256d53 Changes project wide with this check-in.
MudCompiler:
No longer works.  Needs to be re-wrote to support the new Alpha 2.0 engine

MudDesigenr:
Removed most of the forms since we are not working on it.  Only form left is Project Manager, which will be removed shortly as well.

MudGame:
No longer runs.  All of the source code was removed due to MudEngine Alpha 2.0 source changing drastically.

MudEngine:
Alpha 2.0 source code finally checked-in.  It contains the full re-build of the engine.  A lot of new abstract classes have been added.
2011-10-01 22:20:23 -07:00

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1.6 KiB
C#

using System;
using System.CodeDom.Compiler;
using System.Collections.Generic;
namespace MudEngine.Core
{
/// <summary>
/// Used to implement a wrapper for an existing compiler.
/// </summary>
public interface ICompiler
{
CompilerResults Results { get; set; }
/// <summary>
/// The file extension used for the script files.
/// </summary>
String ScriptExtension { get; set; }
/// <summary>
/// Provides a collection of Assemblies that the compiler will add to its reference list.
/// </summary>
List<String> AssemblyReferences { get; set; }
/// <summary>
/// Provides compiling options to various compilers, if they support this feature.
/// </summary>
Dictionary<String, String> CompilerOptions { get; set; }
/// <summary>
/// Compiles the source files found within the scriptRepository directory matching the ICompiler.ScriptExtension
/// The Compiler defaults to the C# 4.0 compiler if none other is supplied via the ICompiler.CompilerOptions argument.
/// </summary>
/// <param name="param">Compiler Parameters that can be supplied to customize the compilation of the source.</param>
/// <returns>Returns true if the compilation was completed without error.</returns>
Boolean Compile(CompilerParameters param, String scriptRepository);
Boolean Compile(CompilerParameters param, System.IO.FileInfo scriptFile);
Boolean Compile(CompilerParameters param, String[] scriptSource);
}
}