muddesigner/MudEngine/Core/BaseGame.cs
Scionwest_cp a365256d53 Changes project wide with this check-in.
MudCompiler:
No longer works.  Needs to be re-wrote to support the new Alpha 2.0 engine

MudDesigenr:
Removed most of the forms since we are not working on it.  Only form left is Project Manager, which will be removed shortly as well.

MudGame:
No longer runs.  All of the source code was removed due to MudEngine Alpha 2.0 source changing drastically.

MudEngine:
Alpha 2.0 source code finally checked-in.  It contains the full re-build of the engine.  A lot of new abstract classes have been added.
2011-10-01 22:20:23 -07:00

57 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Text;
namespace MudEngine.Core
{
public abstract class BaseGame : BaseObject
{
/// <summary>
/// Enables or Disables the server.
/// </summary>
[Category("Game Settings")]
[Description("Enables or Disabels the server.")]
public bool EnableServer { get; set; }
/// <summary>
/// Enables or Disables the Auto Save feature.
/// </summary>
[Category("Game Settings")]
[Description("Enables or Disables the Auto Save feature.")]
public bool EnableAutoSave { get; set; }
public int AutoSaveInterval { get; set; }
public int PasswordMinimumSize { get; set; }
public int MaximumPlayers { get; set; }
public Dictionary<TcpClient, ICharacter> ConnectedPlayers { get; private set; }
public string Version { get; set; }
public IEnvironment InitialEnvironment { get; set; }
public BaseGame()
{
this.ConnectedPlayers = new Dictionary<TcpClient, ICharacter>();
this.ID = 0;
}
public abstract void Initialize();
public abstract void Update();
public abstract void Shutdown();
public abstract void OnConnect(TcpClient client);
public abstract void OnDisconnect(TcpClient client);
public abstract int GetAvailableID();
}
}