muddesigner/MUDCompiler/frmCompiler.cs
Scionwest_cp a365256d53 Changes project wide with this check-in.
MudCompiler:
No longer works.  Needs to be re-wrote to support the new Alpha 2.0 engine

MudDesigenr:
Removed most of the forms since we are not working on it.  Only form left is Project Manager, which will be removed shortly as well.

MudGame:
No longer runs.  All of the source code was removed due to MudEngine Alpha 2.0 source changing drastically.

MudEngine:
Alpha 2.0 source code finally checked-in.  It contains the full re-build of the engine.  A lot of new abstract classes have been added.
2011-10-01 22:20:23 -07:00

72 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace MUDCompiler
{
public partial class frmCompiler : Form
{
//MudEngine.GameManagement.Game game = new MudEngine.GameManagement.Game();
public frmCompiler()
{
InitializeComponent();
MessageBox.Show("Mud Compiler application needs to be re-wrote to support Alpha 2.0");
}
private void openDirectoryToolStripMenuItem_Click(object sender, EventArgs e)
{
/* rScripting.CompileEngine engine = new rScripting.CompileEngine();
FolderBrowserDialog browse = new FolderBrowserDialog();
browse.ShowDialog();
if (String.IsNullOrEmpty(browse.SelectedPath))
{
txtConsole.Text = "Compilation canceled.";
return;
}
bool isOK = engine.Compile(browse.SelectedPath);
if (isOK)
txtConsole.Text = "Compiled without error.";
else
txtConsole.Text = engine.Errors;
*/ }
private void exitToolStripMenuItem_Click(object sender, EventArgs e)
{
Application.Exit();
}
private void openScriptToolStripMenuItem_Click(object sender, EventArgs e)
{
/* rScripting.CompileEngine engine = new rScripting.CompileEngine();
engine.Compiler = "MudScriptCompiler";
OpenFileDialog browse = new OpenFileDialog();
browse.ShowDialog();
System.IO.FileInfo file = new System.IO.FileInfo(browse.FileName);
if (String.IsNullOrEmpty(browse.FileName))
{
txtConsole.Text = "Compilation canceled.";
return;
}
bool isOK = engine.Compile(file);
if (isOK)
txtConsole.Text = "Compiled without error.";
else
txtConsole.Text = engine.Errors;
*/ }
}
}