muddesigner/MudEngine
Scionwest_cp a347607337 Mud Designer:
- Added new Project. Mud Designer project will include the GUI elements needed for graphically building a MUD. Due to Environment creation being finalized, work on a GUI based Environment creation can start.

Mud Engine:
 - Objects no longer require a path to be supplied when calling Object.Save()
 - EditRealm command now edits senses.
 - EditRoom now fully supports creating doorways, however editing existing doorways and linking to existing rooms is not implemented. This command only supports creating new doorways for non-existing Rooms (Rooms are generated as needed)
 - EditZone Now fully supports senses and implemented.
 - Game now supports loading of .ini files when calling Game.Load()
 - All objects now include a SavePath properties. Override this to supply a path for where the object needs to be saved. All Environment and BaseCharacter objects override the BaseObject.SavePath to save into ActiveGame.DataPaths.Environemnts and Players respectively.
 - ObjectCollection now instanced during ScriptEngine initialization to prevent exceptions during runtime.
 - Create command no longer converts all names to lower case.
 - Updated the Walk command to execute the Look command in a safe manor without injecting a command into the player Telnet console.
2010-09-26 08:00:34 -07:00
..
..svnbridge MudEngine: 2010-07-16 15:35:10 -07:00
Commands Mud Designer: 2010-09-26 08:00:34 -07:00
FileSystem MudEngine: 2010-09-05 00:49:37 -07:00
GameManagement Mud Designer: 2010-09-26 08:00:34 -07:00
GameObjects Mud Designer: 2010-09-26 08:00:34 -07:00
Networking MudEngine: 2010-08-14 00:20:43 -07:00
Properties Updated the assembly information for each project in the Mud Designer Game Engine solution 2010-08-22 11:43:29 -07:00
Scripting Mud Designer: 2010-09-26 08:00:34 -07:00
MudEngine.csproj MudEngine: 2010-09-05 16:28:35 -07:00