muddesigner/MudGame/MudGame.csproj
Scionwest_cp cf41436381 MudGame added. From within Visual Studio set MudGame as the Startup Project.
Run the Game once, then edit the Settings.ini file generated to enable or disable the network server. Setting ServerEnabled to False will enable the Singleplayer offline mode within the engine.
2010-08-08 18:36:36 -07:00

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<ProjectGuid>{0C47648F-8751-4A71-98ED-A3D0845627E2}</ProjectGuid>
<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MudGame</RootNamespace>
<AssemblyName>MudGame</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
<FileAlignment>512</FileAlignment>
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<OutputPath>bin\Debug\</OutputPath>
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<WarningLevel>4</WarningLevel>
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<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
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</ItemGroup>
<ItemGroup>
<Compile Include="Program.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
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