Currently you can connect and Reach the "ConnectState" from there anything you state will just be an "InvalidCommand"
19 lines
No EOL
389 B
C#
19 lines
No EOL
389 B
C#
using System;
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using System.Collections.Generic;
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using System.Net.Sockets;
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using System.Threading;
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namespace WinPC.Engine.Abstract.Directors
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{
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public interface IServerDirector
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{
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List<Thread> ConnectionThreads { get; }
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void AddConnection(Socket connection);
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void ReceiveDataThread(Object index);
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void DisconnectAll();
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}
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} |