muddesigner/MudEngine/Items/Currency.cs
Scionwest_cp a00f60d22b Migrated remaining source files into their new directory structures. Namespace migration to follow suit.
Moved rScript source files into the Mud Engine.Scripting files.  Planning on removing the reference to rScript.dll and keep everything within the MudEngine.
2011-09-27 19:15:37 -07:00

30 lines
965 B
C#

//Microsoft .NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.ComponentModel;
namespace MudEngine.GameObjects
{
public class Currency : BaseObject
{
[Category("Currency Settings")]
[Description("The value of the currency is based off the BaseCurrencyValue set in the Project Information. If BaseCurrencyValue is 1, and a new Currency is 10, then it will take 10 BaseCurrency to equal 1 of the new Currencies.")]
[DefaultValue(100)]
/// <summary>
/// The value of this currency. It should be how many 'base currency' it takes to equal 1 of this currency
/// </summary>
public Int32 Value
{
get;
set;
}
public Currency(GameManagement.Game game) : base(game)
{
this.Name = "New Currency";
this.Value = 100;
}
}
}