55 lines
No EOL
1.9 KiB
C#
55 lines
No EOL
1.9 KiB
C#
//Microsoft.NET Framework
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.IO;
|
|
using System.Net;
|
|
using System.Net.Sockets;
|
|
|
|
//MUD Engine
|
|
using MudEngine.GameObjects.Characters;
|
|
using MudEngine.GameManagement;
|
|
using MudEngine.GameObjects.Environment;
|
|
using MudEngine.GameObjects;
|
|
using MudEngine.FileSystem;
|
|
|
|
namespace MudEngine.Commands
|
|
{
|
|
class CommandRestart : BaseCommand
|
|
{
|
|
public CommandRestart()
|
|
{
|
|
Help.Add("Restarts the game server.");
|
|
}
|
|
|
|
public override void Execute(String command, BaseCharacter player)
|
|
{
|
|
if (player.Role == SecurityRoles.Admin)
|
|
{
|
|
String path = player.ActiveGame.DataPaths.Players;
|
|
|
|
for (Int32 i = 0; i < player.ActiveGame.GetPlayerCollection().Length; i++)
|
|
{
|
|
String filename = Path.Combine(path, player.ActiveGame.GetPlayerCollection()[i].Filename);
|
|
player.ActiveGame.GetPlayerCollection()[i].Save();
|
|
}
|
|
|
|
//player.ActiveGame.Server.EndServer(); //-Handled in Game.Shutdown() below.
|
|
player.ActiveGame.Shutdown();
|
|
player.ActiveGame.Start();
|
|
/* Game.Start() calls this, do we need a reference to the GetPlayerCollection()?
|
|
* They should be unloaded anyway and re-loaded during game.start to force a clean restart of all objects.
|
|
player.ActiveGame.Server.Initialize(555, ref player.ActiveGame.GetPlayerCollection());
|
|
*/
|
|
|
|
Log.Write("Server Restart Completed.");
|
|
//This is never printed as CommandResults is no longer outputted to the player console, player.Send is used
|
|
player.Send("Server Restarted.");
|
|
return;
|
|
}
|
|
|
|
player.Send("Access Denied.");
|
|
}
|
|
}
|
|
} |