- BaseObject Saving and Loading fully implemented. - BaseCharacter Saving and Loading fully implemented. - Game.cs now contains SaveDataPaths property for allowing users to define where their data will be saved. -
11 lines
No EOL
170 B
C#
11 lines
No EOL
170 B
C#
namespace MudEngine.FileSystem
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{
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public enum SaveDataTypes
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{
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Root,
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Player,
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Currencies,
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Realms,
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Zones,
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}
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} |