muddesigner/MudEngine/FileSystem/SaveDataPaths.cs
Scionwest_cp ee532c5a03 Began the pain staking process of replacing the old and ugly Mud Designer Script Engine with my new rScripting Engine.
rScripting can be found on Codeplex at http://rScript.Codeplex.com which is a complete script engine.

Mud Designer will make use of it, and will allow me to just work on the Mud Designer engine, as my rScript is complete. I still had quiet a bit of work to do with the Mud Designers Script System.
2011-04-24 19:44:48 -07:00

57 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MudEngine.FileSystem
{
public struct SaveDataPaths
{
public String Players
{
get
{
return _Players;
}
set
{
_Players = value;
}
}
public String Environment
{
get
{
return _Environment;
}
set
{
_Environment = value;
}
}
public String Scripts
{
get
{
return _Scripts;
}
set
{
_Scripts = value;
}
}
private String _Players;
private String _Environment;
private String _Scripts;
public SaveDataPaths(String environment, String players, String scripts)
{
_Players = players;
_Environment = environment;
_Scripts = scripts;
}
}
}